-
Wondering why I didn’t need to enter my card’s CVV number was probably the first hint that there was a usability issue afoot in this checkout flow.
-
Imagine how awkward it’d be to answer over-the-counter questions like we were using the web. “Are you ready to checkout?” — CANCEL! Let’s do better.
-
Art is subjective, that much is true. But what of art’s role in experience, product, or service design? Utility and happiness can coexist can’t they?
-
Being pedantic can be beneficial. We have no more ability to provide a “user experience” than wishing for a genie to bend someone’s free will.
-
There’s freedom to be found in writing for yourself without formal guidelines, outlines, or plans. Every journey has a story to bring back and share.
-
Talk is cheap, development is not. Observe, question, and learn with these 12 quick and dirty steps to reduce rework and get going in the right direction.
-
When I’m testing out these decisions out with real people, I feel reassured that whatever this title would be, I’m providing value and reducing risk.
-
I’m not saying we should remove error messages, but let’s not treat them like a cop-out for addressing underlying systemic issues in design.
-
Set the timer and go! Initial interviews, investigating alternatives, identifying opportunities, defining the design, and validating viability.
-
Taking the mickey out of poorly designed security fields to prove a point (and my penchant for the pedantic).
